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![]() ![]() There are plenty of terrifying things in Pathologic 2. ![]() You might not be scared, but there’s more than enough weirdness to make someone nervous. The secret passages, odd guests, mysterious disappearance of the hotel’s namesake, and the sinister final Norwood composition, as well as the dark secret hidden within the walls of the hotel, all lend themselves to classic gothic-horror tropes, but the esoteric and impressionistic nature of the game makes it a lot more unique. The Norwood Suite perhaps has a bit more horror flavor than the other two, with your mysterious handler dropping you at a hotel formerly owned by eccentric composer Peter Norwood to do… something. It’s only when you start talking to the people populating those environments and uncover the secrets of that surrealist landscape that suddenly the stories unravel into tales of sinister corporations, ominous groups of people in dark suits and sunglasses, and bizarre science experiments. They’re brightly colored with smooth, weird soundtracks and a kind of offbeat sensibility that makes them feel like you’re wandering around a surrealist painting. Cosmo D ( Tales From Off-Peak City, Off-Peak)’s adventure games don’t look like horror games at first glance. ![]()
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